2D space · endless waves

Diji Orbit

Enemy waves come from above. Firing is automatic: fly the ship, graze past the bullets and refill the shield; every 5th wave brings the Orbit Commander.

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Diji Orbit

Preparing the 3D scene and textures…

WASD / arrows / mouse · hold left click = rapid fire · Shift rapid fire · P pause

Playing as a guest · log in to save your score to the leaderboard

WASD move · Left click rapid fire · Shift rapid fire · P pause · F fullscreen

Leaderboard

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Members’ best runs are listed. Guest runs are not saved.

Controls

  • WASD↑↓←→Move the ship (firing is automatic)
  • FareOn desktop the cursor controls the ship
  • Left clickHold: rapid fire (desktop)
  • Drag your fingerRelative movement on mobile — the ship stays above your finger
  • ShiftRAPID FIRERapid fire: denser fire, slower movement, visible hitbox
  • 2 parmakTwo fingers on mobile = rapid fire
  • PEscPause / devam
  • MToggle sound

On mobile, use the on-screen controls. Landscape and fullscreen work best.

Scoring

  • Enemy100–280 points by type × multiplier.
  • GrazingPass very close to a bullet: the shield refills and the multiplier grows (up to ×5). The shield absorbs one hit, then resets.
  • WaveClear the wave: bonus equal to the wave number.
  • BossEvery 5th wave the Orbit Commander arrives — 3 phases, +900 points per phase. After the first commander, enemies speed up and come more often.
  • ScrapCollect the scrap that drops; it is added to your total at the end of the run.
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